Currently studying Industrial Design at UTS. Planning on doing an engineering degree post ID in the hope to open up more opportunities and to cut the middle man in some aspects. I'm enjoying it and that's the whole reason why I'm here. It's creative, fun, diverse and interesting.
Here's the Outline of the first two years so far and photos of the projects we did:
First Sem First Year:
Design Thinking: An multi-disciplinary subject (with Fashion, Viscom, Interior) about design styles and trying to reshape the way we see design. Pretty boring and simple. Waste of Time in my opinion.
Industrial Design Communication: An awesome subject in my opinion. An introduction to Drawing, CAD, Illustrator and Photoshop. 16hours a week, 4 of drawing, 4 of CAD, 4 of Illustrator and Photoshop.
Understanding Three Dimensional Form: An introductory class to the workshop and making models. Also touched on sketching and communicating a 3D form effectively on paper. Also touched on basic engineering principles (which you'll be sweet with)
Aesthetics in Industrial Design: A pretty freaking boring subject with a very simple course plan. One of the assessments was to look at the aesthetic of a product and how it changed over time and trying to decide the companies justification for it. Maybe looking back at it now it seems lame and self explanatory already but it's catering for the dullards. Also incorporated sketching techniques and workshop use.
Second Sem First Year:
Researching Design History: A theory based subject which was to teach us how to use the library properly and read articles. A few essays and analysis of the style and how it emerged in the period.
Informing Industrial Design: Can't really recall what this one was about, from memory we were interperetting previous designers style and recreating it by designing a sharpener. Not sure, still pretty vague on this one.
Industrial Design Communication: Same as before, just more indepth
Problem Solving in Industrial Design: The worst subject I've experienced so far, but oddly, the one which seems to keep influencing me most. The subject was based around the concept of brainstorming and mindmapping. I think we all understand the concepts already and understand they're suitable uses, but an entire subject on them is too much. We don't need to specify the size of the palm card or define which way the circle goes when in a group... or how we put up our hand.
First Sem Second Year:
Object and Accessory Design 1: My elective. Going into a long indepth design development and refinement stage to design a lasercut fruitbowl. A good subject for someone who may want to do some freelance stuff and making small niche products on the side.
Design Futures: Creative Technologies: Don't Fucking Do It. Terrible elective which I was stuck with. I was sucked into the idea that it was based on emerging technologies and potential use to use them in future projects. Nope... it's a sci fi conspiracy theory mongering subject.
(Some stupid concept of a wearable womb)
Ergonomics and Industrial Design: Teaching us the importance of ergonomics and how to use suitable data to create a comfortable product for many users. Was tricky.
(Hose Nozzle Attachment)
Structure, Form and Material: An engineering based subject teaching us the basics of engineering and how forces are applied and effect products. Was fun, you wouldn't have any problems.
(Old Person's Trolley)
Second Sem Second Year:
Object and Accessory Design 2: A follow on elective from the first. This time looking at the slip casting process and making vases. Fun.
Computer Aided Design: In depth teaching of using Solidworks. Also Fun
[video=vimeo;30221971]http://vimeo.com/30221971[/video]
Material Manipulation: Learning the ins and outs of product manufacture, material usage. Hugely relevant and enjoyable. Time consuming
Sustainability and Design: Learning how to improve a product and to make it greener. Using Eco-Indicators to evaluate it's effect on the environment etc etc.
Click
HERE to see a report for evaluating the enviro impact of matches n stuff.